Who
I haven't aged a bit
I swear!
me, brutally vandalizing my brother's car
​
​
Hi there, my name is Valeriia and I am a Los Angeles-based artist with four years of professional experience at top tech companies, specializing in 3D game asset production and optimization for various environments. My expertise spans organic and hard surface modeling, sculpting, and procedural texture generation. I am proficient in industry-standard software, including Maya, ZBrush, Adobe Photoshop, Substance Painter/Designer/Sampler, and Houdini. I have experience working with different game engines such as Unreal, Unity, Cry Engine, Lumberyard, and Azoth.
I am driven by a goal of bringing to life immersive, narrative-rich environments for games that are not just visually stunning but also well-optimized. It's a pursuit deeply rooted in my childhood dream of becoming a game developer, inspired by the admiration of game creators as real-life heroes. Now, I am on a journey to fulfill that dream and become a superhero in my own right.
Environment and Material Artist